Following the report by Grimsky, we've released and shared an updated WHDLoad version aligned with latest game release (v0.98); on the while we've improved improved hires coloricon and changed lores newicon inside hybrid icon, and finally added ReadMe file too.
Developer uploaded it yesterday so it's just available for download here and on our Update Repository: ENJOY! :)
Excellent game demo, a bit difficult, but that's how an Arcade version should be. I've included it in my new "Gameplay of New Amiga Games from March 2025" video, along with other recently released games. I hope you enjoy the video.
Thanks for the video!!! Given the unexpected interest in my demo, I'm putting some time into it and have tweaked certain detail and fixed lots of bugs, I'm currently reshaping certain aspects but if everything goes as planned I should be able to post an update shortly.
Very nice conversion that already looks and plays like on the original Arcade. And it's still incredibly hard (maybe there needs to be some optimization). Our German-language preview can be found in our recorded livestream starting at 02:18:15. English subtitles are also available. Subscription to our YouTube and Twitch channel is welcome. 🙂
Zombie spawn is not 100 % perfect, obviously it is only an approximation resulting from observation of the arcade game. However it is quite simple, against a random number I make either a zombie appear entering from the right side of the screen or the left side, or a zombie emerges from the ground in front of the player or behind in a certain range of distance from the player.
We would like to thank SkyZoo 73 from the bottom of our hearts for choosing to share our WHDLoad version on the official itch.io page dedicated to his game Ghosts 'n Goblins: this recognition is a source of enormous joy and satisfaction for us and amply repays the efforts, sacrifices and sometimes even the bitter pills of these three years of development of our project!
Thank you ! I am of course well aware that it is not perfect indeed, so many things are to be perfected. But given the positive response I plan to come back to it from time to time to correct certain aspects and bugs.
We also spent a lot of time to make an Hybrid dual state icon that works on all Amiga systems, older and newer, and seems that developer really appreciate it, so Just sent to him whole whdload package that Is ready to go without Need to wait for your icon, thanks however for your help but not needed anymore in this case.
I am also free to offer my work to the amiga community just like the work that my brother has shared for 10 years yes generic whdload is not a new thing
Nice One, but is It and Hybrid icon (old+new+color icon)? Is It a single o dual state icon like whdload standard usually requires? Works well on any Amiga System and workbench, with basic configurations and hardware too? And First of all, why you Always Need to make a competition with us, here and on facebook too if we make something different, more complete, standardized and compatible than yours?
If you want to contribuire it's good, you can do It by your own when and where you want and not only in the places where we posted and contribuire before you, else community could think you do so only to make a competition with us😉
Of course everyone has the right to provide their contribution to the developers and to the Amiga community in general in the ways they deem most appropriate.
It is strange, however, that this desire of yours to contribute always and only manifests itself AFTER our posts and not BEFORE, as you systematically do on facebook after any of our exclusive Whdload release posts (yes, we understood who you are from the beginning, you made yourself recognized too easily).
Our team has been in contact with the developers of new Amiga games for a long time - as a personal initiative without any advantage and not because it sees others doing it and wants to compete - to get in touch with the developers of new Amiga games to offer our contribution, managing to forge profitable collaborations with several of them; well, in all this time there has never been and we repeat NEVER happened to read one post from your part on Facebook, itch.io and elsewhere, where you offer your spontaneous contribution without us being involved, and not even the developers have ever reported requests for collaborations from you and Amiga France in general: but now - coincidentally - as soon as we proposed ourselves here and posted our ready-to-use Whdload version you came out saying that there is already a Whdload version, that you can make the icon etc.: doesn't it seem a rather strange coincidence not to say suspicious?
Finally, and we also conclude because time is precious and with you it is just wasted time, it is better to use time to realize our exclusives and our projects, the fact that Amiga France has been around for 10 years (which would then be 8 since you first write since 2017 and we are in 2025) and has been sharing its work for all this time does not automatically make it the only reliable and the best resource ever, and it does not indicate that those who arrive later cannot do things well and even better: your project certainly emphasizes quantity, with more than 4000 titles converted into generic whdload, on the other hand we have quality on our side, with much fewer titles converted but made professionally following very specific standards, And this is an objective fact that cannot be questioned, and you too should come to terms with it and move forward, focusing solely on your own project without putting a spoke in the wheels of others.
Our whdload slaves are custom and not generic, with specific game info on splash screen like official slaves on whdload.de: this Is our mission, convert all Games, demos, cracktros, applications etc. into custom whdloads, that requires a lot of extra work that simply convert them into generic whdload package
Just to be sure, we just tried the generic whdload version of Ghosts 'n Goblins, and compared to ours it is objectively inferior (it has workbench info on splash screen, 3 icons - why not just have an icon so the user doesn't get confused? - and two generic readme files, takes up more space, is not optimized, flashes when loading and above all it necessarily requires 8mb of fast ram while ours also works with 4mb expansion or less).
We post the images of the generic Whdload version on Workbench so the developer and other users can see, understand the differences with our version and get a more precise idea of what we are talking about.
We strongly believe that you have misunderstood our intent, no one here has said that the other versions have no right to exist or that your work is not good and your icons must be trashed, we respect everyone's work and everyone is free to do the whdloads as they see fit.
Simply, since you said that there is already a whdload version of this game (probably to diminish our work with no luck for you) we compared the version of Amiga France available on their official website (therefore WITHOUT your specific icon) with ours so that the developer and users can evaluate independently and decide respectively which version to publish on his site and download, obviously highlighting our strengths and your weaknesses since you have questioned our credibility and professionalism, and therefore being in a democracy we absolutely have the right of reply and we have done so by bringing concrete facts.
The objective data is clear: generic whdloads, even accompanied by your icons that are really nice even if not compatible with classic workbench systems, do not comply with the standards of official whdloads because obviously as you said the generic Kickstart and workbench slaves are applied to ALL games indiscriminately, while we create SPECIFIC slaves for EVERY single game, And this while requiring much more time and effort, they allow us to raise the quality of our whdloads exponentially.
Of course you and someone else might think differently, but in the end what matters is the judgment of the developers and the Amiga community in general, and I can assure you that most of the feedback we receive from both is very positive, for the rest as they say: to posterity the difficult sentence...
And this is the end, we will never replay to you anymore because it's only a waste of time, let's get back to work for our users, for developers and for the whole Amiga community
Great game indeed, congratulations! Our Amiga Vault Team is specialized in the creation/conversion of Amiga games and programs in standard WHDLoad format with specific slave, custom splash screen, hybrid icon (OldIcon+NewIcon+ColorIcon) compatible with all AmigaOS, and readme files if available.
As we have done with some Amiga games released in recent months (Ami Robbo 2, Frank Brush, Hop To The Top, Metro Siege, Neon World, Soko-Ban and Spheroid) and as we will do for some games currently in development as soon as they are ready (Krogharr, Soltys and Street Fighter), we just converted your game into WHDLoad format (look at attached pictures below:) and would like to share it with you so that, if you wish, you can include it as an additional version for the benefit of the Amiga community: what do you think of our proposal? It would be an honor and a pleasure for us to collaborate with you, if you like our idea you can contact us on facebook (user Amiga Vault) in order to define all the details.
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Comments
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Why do you refuse to release this on Aminet so every AmigaOS user can find it and download it?
I didn't refuse, simply no one asked me and I didn't think about it.
Hi to all,
Following the report by Grimsky, we've released and shared an updated WHDLoad version aligned with latest game release (v0.98); on the while we've improved improved hires coloricon and changed lores newicon inside hybrid icon, and finally added ReadMe file too.
Developer uploaded it yesterday so it's just available for download here and on our Update Repository: ENJOY! :)
Awesome!
Thank you Saberman for the video!
Excellent game demo, a bit difficult, but that's how an Arcade version should be. I've included it in my new "Gameplay of New Amiga Games from March 2025" video, along with other recently released games. I hope you enjoy the video.
Thanks for the video!!! Given the unexpected interest in my demo, I'm putting some time into it and have tweaked certain detail and fixed lots of bugs, I'm currently reshaping certain aspects but if everything goes as planned I should be able to post an update shortly.
Very nice conversion that already looks and plays like on the original Arcade. And it's still incredibly hard (maybe there needs to be some optimization). Our German-language preview can be found in our recorded livestream starting at 02:18:15. English subtitles are also available. Subscription to our YouTube and Twitch channel is welcome. 🙂
very good
I'm curious about the way you handle zombies spawning.
I never managed to understand how it worked.
Zombie spawn is not 100 % perfect, obviously it is only an approximation resulting from observation of the arcade game. However it is quite simple, against a random number I make either a zombie appear entering from the right side of the screen or the left side, or a zombie emerges from the ground in front of the player or behind in a certain range of distance from the player.
We would like to thank SkyZoo 73 from the bottom of our hearts for choosing to share our WHDLoad version on the official itch.io page dedicated to his game Ghosts 'n Goblins: this recognition is a source of enormous joy and satisfaction for us and amply repays the efforts, sacrifices and sometimes even the bitter pills of these three years of development of our project!
Perfect
Thank you ! I am of course well aware that it is not perfect indeed, so many things are to be perfected. But given the positive response I plan to come back to it from time to time to correct certain aspects and bugs.
Yes..
the demo also exists in generic whdload on Amiga France like 90% of game demos since 2017
and I spend my time creating beautiful icons afterwards so I will also do the one for this game demo
We also spent a lot of time to make an Hybrid dual state icon that works on all Amiga systems, older and newer, and seems that developer really appreciate it, so Just sent to him whole whdload package that Is ready to go without Need to wait for your icon, thanks however for your help but not needed anymore in this case.
I am also free to offer my work to the amiga community just like the work that my brother has shared for 10 years yes generic whdload is not a new thing
I will continue to make icons for the pleasure of those who like my work
Nice One, but is It and Hybrid icon (old+new+color icon)? Is It a single o dual state icon like whdload standard usually requires? Works well on any Amiga System and workbench, with basic configurations and hardware too? And First of all, why you Always Need to make a competition with us, here and on facebook too if we make something different, more complete, standardized and compatible than yours?
If you want to contribuire it's good, you can do It by your own when and where you want and not only in the places where we posted and contribuire before you, else community could think you do so only to make a competition with us😉
Of course everyone has the right to provide their contribution to the developers and to the Amiga community in general in the ways they deem most appropriate.
It is strange, however, that this desire of yours to contribute always and only manifests itself AFTER our posts and not BEFORE, as you systematically do on facebook after any of our exclusive Whdload release posts (yes, we understood who you are from the beginning, you made yourself recognized too easily).
Our team has been in contact with the developers of new Amiga games for a long time - as a personal initiative without any advantage and not because it sees others doing it and wants to compete - to get in touch with the developers of new Amiga games to offer our contribution, managing to forge profitable collaborations with several of them; well, in all this time there has never been and we repeat NEVER happened to read one post from your part on Facebook, itch.io and elsewhere, where you offer your spontaneous contribution without us being involved, and not even the developers have ever reported requests for collaborations from you and Amiga France in general: but now - coincidentally - as soon as we proposed ourselves here and posted our ready-to-use Whdload version you came out saying that there is already a Whdload version, that you can make the icon etc.: doesn't it seem a rather strange coincidence not to say suspicious?
Finally, and we also conclude because time is precious and with you it is just wasted time, it is better to use time to realize our exclusives and our projects, the fact that Amiga France has been around for 10 years (which would then be 8 since you first write since 2017 and we are in 2025) and has been sharing its work for all this time does not automatically make it the only reliable and the best resource ever, and it does not indicate that those who arrive later cannot do things well and even better: your project certainly emphasizes quantity, with more than 4000 titles converted into generic whdload, on the other hand we have quality on our side, with much fewer titles converted but made professionally following very specific standards, And this is an objective fact that cannot be questioned, and you too should come to terms with it and move forward, focusing solely on your own project without putting a spoke in the wheels of others.
Our whdload slaves are custom and not generic, with specific game info on splash screen like official slaves on whdload.de: this Is our mission, convert all Games, demos, cracktros, applications etc. into custom whdloads, that requires a lot of extra work that simply convert them into generic whdload package
Just to be sure, we just tried the generic whdload version of Ghosts 'n Goblins, and compared to ours it is objectively inferior (it has workbench info on splash screen, 3 icons - why not just have an icon so the user doesn't get confused? - and two generic readme files, takes up more space, is not optimized, flashes when loading and above all it necessarily requires 8mb of fast ram while ours also works with 4mb expansion or less).
We post the images of the generic Whdload version on Workbench so the developer and other users can see, understand the differences with our version and get a more precise idea of what we are talking about.
all versions have the right to exist it would not occur to me to say stop your work that my method is valid and throw your icons in the trash
We strongly believe that you have misunderstood our intent, no one here has said that the other versions have no right to exist or that your work is not good and your icons must be trashed, we respect everyone's work and everyone is free to do the whdloads as they see fit.
Simply, since you said that there is already a whdload version of this game (probably to diminish our work with no luck for you) we compared the version of Amiga France available on their official website (therefore WITHOUT your specific icon) with ours so that the developer and users can evaluate independently and decide respectively which version to publish on his site and download, obviously highlighting our strengths and your weaknesses since you have questioned our credibility and professionalism, and therefore being in a democracy we absolutely have the right of reply and we have done so by bringing concrete facts.
The objective data is clear: generic whdloads, even accompanied by your icons that are really nice even if not compatible with classic workbench systems, do not comply with the standards of official whdloads because obviously as you said the generic Kickstart and workbench slaves are applied to ALL games indiscriminately, while we create SPECIFIC slaves for EVERY single game, And this while requiring much more time and effort, they allow us to raise the quality of our whdloads exponentially.
Of course you and someone else might think differently, but in the end what matters is the judgment of the developers and the Amiga community in general, and I can assure you that most of the feedback we receive from both is very positive, for the rest as they say: to posterity the difficult sentence...
And this is the end, we will never replay to you anymore because it's only a waste of time, let's get back to work for our users, for developers and for the whole Amiga community
Can you post a lha?
Much appreciated! :)
Just sent to developer our whdload version with lha format, sono It Will be uploaded😉
Great game, thanks.
I'm seeing several bugs that never appeared to me, out of curiosity what game version did you use for the video? what winuae config do you use ?
I am using FS-UAE version 3.1.66. The version of the game as it was on the website on the day of publication.
Just tried it and... it's a simply perfect conversion! Well done!
Hi Skyzoo73,
Great game indeed, congratulations! Our Amiga Vault Team is specialized in the creation/conversion of Amiga games and programs in standard WHDLoad format with specific slave, custom splash screen, hybrid icon (OldIcon+NewIcon+ColorIcon) compatible with all AmigaOS, and readme files if available.
As we have done with some Amiga games released in recent months (Ami Robbo 2, Frank Brush, Hop To The Top, Metro Siege, Neon World, Soko-Ban and Spheroid) and as we will do for some games currently in development as soon as they are ready (Krogharr, Soltys and Street Fighter), we just converted your game into WHDLoad format (look at attached pictures below:) and would like to share it with you so that, if you wish, you can include it as an additional version for the benefit of the Amiga community: what do you think of our proposal? It would be an honor and a pleasure for us to collaborate with you, if you like our idea you can contact us on facebook (user Amiga Vault) in order to define all the details.
Best Regards
Amiga Vault Team
Awesome, you got mail mate! :
Awesome!
Thanks Saberman!