V 0.98 update








- Arthur modification: added the ability to do an immediate jump along with an attack, without waiting for the attack animation to complete. (previously you were sometimes unable to jump an enemy or a projectile because the animation was not finished).
- main screen changes: now you have to enter credit with button 5, when credit is entered, ‘press 1 to start’ appears, and credit is decreased accordingly. - repositioned various actors such as Arthur, Zombies, tombs the torch when burning on the ground.They are now hidden by two grass lines in the ground.
- modified Grimsky map/logo ( increased to 256px wide ). Thanks Griffon
- changed torch weapon animation (was too fast, now slower)
- changed zombie animations that had one frame less, and adjusted total duration of related animations.
- corrected inscription from ‘game over’ to ‘player one game over’ and fixed relative font.
- changes to the intro: (when the screen is dark, and Arthur advances now has his feet slightly hidden by grass), slowed down Satan's animation. Slightly lowered Arthur without armour, so that he stands on the ground (he was a bit taller than he should have been before).
- various fixes to the hud: the frame marking the weapon used now has the correct colour, when the torch weapon is selected, the icon displayed is now correct (as in the arcade), also fixed the knife weapon icon. The screw icons at the bottom left have been lowered further to replicate the arcade position. When transforming into a frog, the weapon icon now disappears, to be restored at the end of the spell.
- Stair fix: Arthur climbs the stairs and descends to the top and bottom without any inaccuracies, remembering the initial direction.
- The Carnivorous Plant shoots the projectile horizontally if Arthur is almost at the top of the ladder, if you are perched at the top of the ladder showing your buttocks, the horizontal shot of the plant does not hit Arthur.
- fix Carnivorous Plant 2: if Arthur stands on top of the ladder without climbing the berm, the plant shoots horizontally, if he stands on the ladder but lower down, the plant aims exactly at Arthur.
- fix sound priority: tweaked the priority settings of certain sounds (e.g.: the mage in the tomb has a sound, and repeats it 2 times 1 time when he appears and a second time when he disappears, now the second sound doesn't cover the transformation sound).
- fix music volume: end of demo: considerably lowered the volume of this music, which was previously too high, so that it distorted.
- added loop 2 screens to main page (both working for credit entry and start).
- added bonus points and corresponding inscription, when defeating the Unicorn boss at the end of the level). ‘Bonus points 5000’.
- fixed mid-level island bug, previously if you jumped from a standstill and re-landed Arthur would not reset properly. Arthur can now also crouch on the islet. Fixed all 2 problems.
- fix to the secret bonus in the woods (pinwheel), now awards (and displays) the correct 10000 pts score.
- fix vase bug: This is an annoying bug that causes a vase to randomly stick to on-screen objects. It should now occur much more rarely (I hope to get rid of it permanently).
- fix water death bug: now if you fall into water the player immobilized no longer allowing you to move accidentally.
- added the possibility of descending from the right side of the mobile islet towards the forest by simply pulling to the right when Arthur is in contact with the right bank.(this mechanic is present in the arcade).
- HIGHSCORE: at game over you switch to name entry (3 letters), uppercase, lowercase, special characters, SP=space, RB=rub (deletes current character and reselects previous one), ED= end (if you want to end name entry without entering all 3 characters), at the end you are shown the best 10 scores are displayed and the highscore is saved to disk.
- fix highscore: once the last character of the name has been entered, the cursor disappears and no letter flashes.
- integrate name entry and highscore into the game: when the game is finished without a new record it displays the highscores and then restarts, if the record is beaten it goes to the name entry, highscore and then restarts the game from the main screen.
- added 1 new music: first place record name entry, and subsequent jingle when finishing name entry ( firstplace.mod ) by IM76.
- reworked the logic of the Woody Pigs enemies: they are now much more reminiscent of the original game's behaviour. Used pattern actors to have a much more precise movement when bending.
Files
Get Ghosts'n'Goblins Amiga AGA demo
Ghosts'n'Goblins Amiga AGA demo
A little demo of GnG made with Scorpion Engine for the Amiga AGA
Status | Released |
Author | Skyzoo73 |
Genre | Action |
Tags | Amiga, Arcade, ghostsngoblins, Pixel Art, retrogaming, scorpion-engine |
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