V 0.98 update


- Arthur modification: added the ability to do an immediate jump along with an attack,   without waiting for the attack animation to complete. (previously you were sometimes   unable to jump an enemy or a projectile because the animation was not finished).

- main screen changes: now you have to enter credit with button 5, when credit is entered,   ‘press 1 to start’ appears, and credit is decreased accordingly.              - repositioned various actors such as Arthur, Zombies, tombs the torch when burning on the   ground.They are now hidden by two grass lines in the ground.

- modified Grimsky map/logo ( increased to 256px wide ). Thanks Griffon

- changed torch weapon animation (was too fast, now slower)

- changed zombie animations that had one frame less, and adjusted total duration of related    animations.

- corrected inscription from ‘game over’ to ‘player one game over’ and fixed relative font.

- changes to the intro: (when the screen is dark, and Arthur advances now has his feet   slightly hidden by grass), slowed down Satan's animation. Slightly lowered   Arthur without   armour, so that he stands on the ground (he was a bit taller than he should have been   before).

- various fixes to the hud: the frame marking the weapon used now has the correct colour,   when the torch weapon is selected, the icon displayed is now correct (as in   the arcade),   also fixed the knife weapon icon. The screw icons at the bottom left have been lowered   further to replicate the arcade position. When transforming   into a frog, the weapon icon     now disappears, to be restored at the end of the spell.                                    

- Stair fix: Arthur climbs the stairs and   descends to the top and bottom without any   inaccuracies, remembering the initial direction.

- The Carnivorous Plant shoots the projectile horizontally if Arthur is almost at the top of   the ladder, if you are perched at the top of the ladder showing your   buttocks, the   horizontal shot of the plant does not hit Arthur.

- fix Carnivorous Plant 2: if Arthur stands on top of the ladder without climbing the berm,   the plant shoots horizontally, if he stands on the ladder but lower down,   the plant aims   exactly at Arthur.

- fix sound priority: tweaked the priority settings of certain sounds (e.g.: the mage in the   tomb has a sound, and repeats it 2 times 1 time when he appears and a   second time when he   disappears, now the second sound doesn't cover the transformation sound).

- fix music volume: end of demo: considerably lowered the volume of this music, which was   previously too high, so that it distorted.

- added loop 2 screens to main page (both working for credit entry and start).

- added bonus points and corresponding inscription, when defeating the Unicorn boss at the   end of the level). ‘Bonus points 5000’.

- fixed mid-level island bug, previously if you jumped from a standstill and re-landed   Arthur would not reset properly. Arthur can now   also crouch on the islet.   Fixed all 2 problems.

- fix to the secret bonus in the woods (pinwheel), now awards (and displays) the correct   10000 pts score.

- fix vase bug: This is an annoying bug that causes a vase to randomly stick to on-screen objects.  It should now occur much more rarely (I hope to get rid of it   permanently).

- fix water death bug: now if you fall into water the player immobilized no longer allowing you to move accidentally.

- added the possibility of descending from the right side of the mobile islet towards the forest by simply pulling to the right when Arthur is in contact with the     right bank.(this mechanic is present in the arcade).

- HIGHSCORE: at game over you switch to name entry (3 letters), uppercase, lowercase, special characters, SP=space, RB=rub (deletes current character and reselects     previous one), ED= end (if you want to end name entry without entering all 3 characters), at the end you are shown the best 10 scores are displayed and the highscore   is saved to disk.

- fix highscore: once the last character of the name has been entered, the cursor disappears and no letter flashes.

- integrate name entry and highscore into the game: when the game is finished without a new record it displays the highscores and then restarts, if the record is   beaten it goes to the name entry, highscore and then restarts the game from the main screen.

- added 1 new music: first place record name entry, and subsequent jingle when finishing name entry ( firstplace.mod ) by IM76.

- reworked the logic of the Woody Pigs enemies: they are now much more reminiscent of the original game's behaviour. Used pattern actors to have a much more precise   movement when bending.

Files

GNG 0.98.zip 1.2 MB
2 days ago
Ghosts 'n Goblins WHDLOAD (old version) 1.1 MB
32 days ago
GNG 0.98.lha 1.2 MB
2 days ago

Get Ghosts'n'Goblins Amiga AGA demo

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.